Project Momentum is a 3D platform in which the player controls a rogue clone that breaks free from its pod. Equipped with the ability to run at great speeds, the clone must make their way down to the evil Overseer and dethrone them to escape the factory and set the rest of the clones free.
Genre: 3D Platformer
Engine: Unity 2020.12f1
Team size: 20 students
Development period: 3 months
Release date: December 4th, 2020
My Role
As one of the level designers working on this project, my role was to design the first area of the game in which the player was eased into utilizing the boost mechanic and push them to use it in creative ways.
My Responsibilities
-Designing and creating a map of the first area of the game
-Creating a blockmesh of the first area
-Placement of assets
-Effectively lighting the level
-Ensuring the level is properly paced
-Integrating scripts and level events
-Creating and analyzing playtest surveys
Initial Design Intentions
The game design team decided that the levels for Project Momentum would encourage the player to utilize the boost mechanic to travel through the levels in creative ways. The level designers were also instructed to somehow include story elements throughout the level to show the presence of the Overseer.
I had the pleasure of designing the first area after the tutorial so I kept in mind that the player would not be fully adjusted to the boost mechanic. This required my area to be a little easier than the others while nudging the player to utilize the boost mechanic.
Game Moments
Below are a few example of the memorable or exciting game moments that are found throughout the level.
Design Challenges
During our playtest sessions, some testers brought up a few issues and concerns they had with the level. Below are some examples of what the issues were and how I addressed them.
Full Level Playthrough